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trilogy save editor change hair color

To change skin tone. Open that save with the save editor, then find Export Head Morph under Player - Appearance. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Adjusting the V- value is an easy way to get a lighter or darker color. click the "Toolbox" tab. If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. Save your "face" with an self-explanatory title so you know what it is. Article 1 - DEFINITIONSFor the purpose of this Agreement, when the following expressionscommence with a capital letter, they shall have the following meaning:Agreement: means this license agreement, and its possible subsequentversions and annexes.Software: means the software in its Object Code and/or Source Code formand, where applicable, its documentation, "as is" when the Licenseeaccepts the Agreement.Initial Software: means the Software in its Source Code and possibly itsObject Code form and, where applicable, its documentation, "as is" whenit is first distributed under the terms and conditions of the Agreement.Modified Software: means the Software modified by at least oneContribution.Source Code: means all the Software's instructions and program lines towhich access is required so as to modify the Software.Object Code: means the binary files originating from the compilation ofthe Source Code.Holder: means the holder(s) of the economic rights over the InitialSoftware.Licensee: means the Software user(s) having accepted the Agreement.Contributor: means a Licensee having made at least one Contribution.Licensor: means the Holder, or any other individual or legal entity, whodistributes the Software under the Agreement.Contribution: means any or all modifications, corrections, translations,adaptations and/or new functions integrated into the Software by any orall Contributors, as well as any or all Internal Modules.Module: means a set of sources files including their documentation thatenables supplementary functions or services in addition to those offeredby the Software.External Module: means any or all Modules, not derived from theSoftware, so that this Module and the Software run in separate addressspaces, with one calling the other when they are run.Internal Module: means any or all Module, connected to the Software sothat they both execute in the same address space.GNU GPL: means the GNU General Public License version 2 or anysubsequent version, as published by the Free Software Foundation Inc.GNU Affero GPL: means the GNU Affero General Public License version 3 orany subsequent version, as published by the Free Software Foundation Inc.EUPL: means the European Union Public License version 1.1 or anysubsequent version, as published by the European Commission.Parties: mean both the Licensee and the Licensor.These expressions may be used both in singular and plural form. A great guide, thanks! Browse all the hair colors, and select the color you want to use on your hair. WebStep 3: Adjust Your Brush Settings and Start Painting. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Are faces just entirely too broken in LE3? Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. Credit goes to Gibbed Remove the if you are copying and pasting. Scroll down to "Squad" and click, then click on "Player". Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. EYE_Iris_Colour_Vector is eyes. Ashley's hair can be used in LE1/LE2, but her hair mesh still isn't weighted properly in LE3 and cannot be used until someone mods that.Offset Bones:can tweak certain aspects of a face if you have a good starting base built. Hello, How do I change eye spacing, and mouth wideness? New comments cannot be posted and votes cannot be cast. At the time this guide was written, the editor used hex colors. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. I love how much sharper the jaw was in me2. Add TIMs' eyes to Shepard. 5.3.3 DISTRIBUTION OF EXTERNAL MODULESWhen the Licensee has developed an External Module, the terms andconditions of this Agreement do not apply to said External Module, thatmay be distributed under a separate license agreement. All I get is Role-Play, Gamplay, and Morality for ME1LE. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. This Agreement may be freely reproduced and published,provided it is not altered, and that no provisions are either added orremoved herefrom.This Agreement may apply to any or all software for which the holder ofthe economic rights decides to submit the use thereof to its provisions.Frequently asked questions can be found on the official website of theCeCILL licenses family (http://www.cecill.info/index.en.html) for any necessary clarification. Create an account to follow your favorite communities and start taking part in conversations. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. 0.000 is bare lips. I know where and how to change the hair colour, I just don't know the codes. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. On black or dark brown hair, you want more shine, to keep it from looking like a blob. Changing Shepards' hair. Please if someone knows what code please let me know. To convert, use any conversion website online. 3. Put in the proper hair code information and save it. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Necessary for applying the texture to custom Shepards. (See below) Hed_SPwr_Scalar should not be set below 2.5, lest artifacting begin.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the value Emis_Scalar at the bottom. Now, open the extracted file player.sav in HxD. Scroll down to "Squad" and click, then click on "Player". It has been very useful to me. WebThese are the textures you need to change. Scroll down to "Squad" and click, then click on "Player". Now, giant overbites and weird green hair with red eyeballs! especial on x/z/y stuff. Features. I tried entering 0.0001 to 10000, for both those entries - but no effect. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. question: is there a way to make the jaw/chin area look less "pudgy"? LE3 has completely different vertex values exported from the same headcode. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Thankyou. Vector Parameters. Open a save game in the Trilogy Save Editor. This light appears to be emited from Shep, independent of light sources. If I say increase or up by 0.1, you should end up with [1 => 1.1] and [-1 => -1.1] and if I say decrease or down by 0.1 I mean [1 => 0.9] and [-1 => -0.9]For example, I like more eyebrow than Bioware wants to give me. Upload the image in which you want to change your hair color. I know where and how to change the hair colour, I just don't know the codes. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the Copyright 2023 Robin Scott. But there wouldn't be any pictures. No supplement or modification to theterms and conditions hereof shall be effective as between the Partiesunless it is made in writing and signed by their duly authorizedrepresentatives.11.4 In the event that one or more of the provisions hereof were toconflict with a current or future applicable act or legislative text,said act or legislative text shall prevail, and the Parties shall makethe necessary amendments so as to comply with said act or legislativetext. Eyebrows render much paler/thinner in LE2 than in LE1 or LE3, so you will need to be mindful of that difference.Hair Shine:Controlled byHAIR_Spec_Contribution_Scalar (shine) andHAIR_Shine_Desaturate_Scalar (how much coloured lights reflect). Article 2 - PURPOSEThe purpose of the Agreement is the grant by the Licensor to theLicensee of a non-exclusive, transferable and worldwide license for theSoftware as set forth in Article 5 <#scope> hereinafter for the wholeterm of the protection granted by the rights over said Software. Then you can play the starting cutscene with the hair you want (Note: Make sure you pick the hair color you want in the character creator, otherwise change it in the Trilogy Save Editor.) To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Go to the "Head Morph" tab. Could it be possible to convert something from back then usableinto the new edition. Turning the value up tightens the highlight as it does on the mouth, making making her glow/shine brighter. 1. As I give suggestions, consider the values as an absolute. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". 1.000 is bolder lipstick. Save your "face" with an self-explanatory title so you know what it is. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. Do the same for the _Norm code. Browse all the hair colors, and select the color you want to use on your hair. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Things function pretty much the same as they did with the old gibbed editor, but the colour values are easier to handle.Before you start, make a clean save of your base face under good game lighting. Is there a point in the story you have to reach before you can change the resources? Article 4 - EFFECTIVE DATE AND TERM4.1 EFFECTIVE DATEThe Agreement shall become effective on the date when it is accepted bythe Licensee as set forth in Article 3.1 <#accepting>.4.2 TERMThe Agreement shall remain in force for the entire legal term ofprotection of the economic rights over the Software. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. A little goes a long way for HED_Addn_Blowout_Scalar. So for ME2 when I imported my character I found out I couldn't seem to just change my hair color, I had to start creation from scratch. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. also, I didn't know you can change lip shape in Offset Bones, I was doing it on Morph section under mouth_lipsFat and nothing was happening :). Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. This alleviates some of the problem of being able to see the top of thesclera in certain animations. Open save game editor and then go to the "Raw" tab. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. But its going to My value is set to 1.250 on light-medium skin. WebThese are the textures you need to change. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. If you are wanting to edit an existing save file, you will need this. ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the WebStep 3: Adjust Your Brush Settings and Start Painting. This is simply a text file of notes I have collected from the web and from my own tinkering for the editing of the the head morph via altering values using the Trilogy Editor byKarlitos' (. Web1. In this respect, the Licensee'sattention has been drawn to the risks associated with loading, using,modifying and/or developing and reproducing the Software which arereserved for experienced users.The Licensee shall be responsible for verifying, by any or all means,the suitability of the product for its requirements, its good workingorder, and for ensuring that it shall not cause damage to either personsor properties.9.2 The Licensor hereby represents, in good faith, that it is entitledto grant all the rights over the Software (including in particular therights set forth in Article 5 <#scope>).9.3 The Licensee acknowledges that the Software is supplied "as is" bythe Licensor without any other express or tacit warranty, other thanthat provided for in Article 9.2 <#good-faith> and, in particular,without any warranty as to its commercial value, its secured, safe,innovative or relevant nature.Specifically, the Licensor does not warrant that the Software is freefrom any error, that it will operate without interruption, that it willbe compatible with the Licensee's own equipment and softwareconfiguration, nor that it will meet the Licensee's requirements.9.4 The Licensor does not either expressly or tacitly warrant that theSoftware does not infringe any third party intellectual property rightrelating to a patent, software or any other property right. TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Install hundreds of mods with the click of a button. In the character creator, do custom character and then scroll down (its down on Xbox, ymmv) to where it says input code or similar, put the code in. To the right, scroll until you see "className". This value controls the intensity of the glow of the eye implants. 5.3.1 DISTRIBUTION OF SOFTWARE WITHOUT MODIFICATIONThe Licensee is authorized to distribute true copies of the Software inSource Code or Object Code form, provided that said distributioncomplies with all the provisions of the Agreement and is accompanied by: 1. a copy of the Agreement, 2. a notice relating to the limitation of both the Licensor's warranty and liability as set forth in Articles 8 and 9,and that, in the event that only the Object Code of the Software isredistributed, the Licensee allows effective access to the full SourceCode of the Software for a period of at least three years from thedistribution of the Software, it being understood that the additionalacquisition cost of the Source Code shall not exceed the cost of thedata transfer. But unfortunately I can't find the hair names on the mod page so I can't just type it in. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Install hundreds of mods with the click of a button. Skin: HED_SPwr_Scalar controls the highlight shine on the face. ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. All I get is Role-Play, Gamplay, and Morality for ME1LE. 2. loading, displaying, running, or storing the Software on any or all medium. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. See this blog post for detailed information regarding hair codes. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. All rights reserved. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Alyx Shepard Custom Femshep Headmorph ME3, Ashley Shepard Headmorph (UPDATED for whole trilogy), Ashton Shepard Headmorph for MELE1-2 and LE3 added, Cyber Shep 1 - Renegade Scar and Eye Replacers, Cyber Shep 2 - New Scars and Cybernetics For Shepard, Dana Shepard (LE1-3 Charcodes and Headmorph), Default freckles complexion for custom femshep, Editable Default Male Sheploo V1 - with bonus ThotasaurusRex (Femshep - fixed glowing eyes bug), Jane Revisited - Femshep Headmorphs for the Complete Trilogy, Jane Shepard ME3 LE Headmorph (added ME1 and ME2 LE Headmorph), Joan Shepard Head Morph (LE1) - (LE2) - (LE3), Mass Effect LE Multi-Race Head Morphs Alt Ellise Edition, ME1 - LV28 Infiltrator Earthborn War Hero FemShep, ME2 - LV30 Infiltrator Earthborn War Hero FemShep, ME3 Femshep Texture Mods (plus a headmorph), Michael B Shepard aka Kilmonger - Head Morph Male Shep, More Vanilla-like Femshep Hairstyles (LE1), More Vanilla-like Femshep Hairstyles (LE2), More Vanilla-like Femshep Hairstyles (LE3), Morning's Hairstyles for MaleShep LE1 PT2, Morning's Hairstyles for MaleShep LE1 PT3, Morning's Hairstyles for MaleShep LE2 PT2, Morning's Hairstyles for MaleShep LE2 PT3, Morning's Hairstyles for MaleShep LE3 PT2, Morning's Hairstyles for MaleShep LE3 PT3, Natalie Shepard - ME1 ME2 ME3 LE Headmorphs and Face Codes, Padme's Viking Inspired Braid (LE1 Shepard Hair Mod), Padme's Viking Inspired Braid (LE2 Shepard Hair Mod), Padme's Viking Inspired Braid (LE3 Shepard Hair Mod), Paige Shepard Headmorph (Trilogy Version), Trilogy Editor Head Morph Notes and Basic Guide, Yuan Shepard Headmorphs for the whole trilogy, https://github.com/ME3Explorer/ME3Explorer, https://github.com/electronicarts/MELE_ModdingSupport, https://github.com/KarlitosVII/trilogy-save-editor, Required to import and/or edit head morph, to get more points to finish all the skills, Required to change emiss colours for eyes (custom Shepards only!). Now, giant overbites and weird green hair with red eyeballs! Log in to view your list of favourite games. R, G and B That are the RGB colour numbers that control the hair colour. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 IDK if you need this anymore, but I'm responding in case anyone else is looking for help. 5.3.2 DISTRIBUTION OF MODIFIED SOFTWAREWhen the Licensee makes a Contribution to the Software, the terms andconditions for the distribution of the resulting Modified Softwarebecome subject to all the provisions of this Agreement.The Licensee is authorized to distribute the Modified Software, insource code or object code form, provided that said distributioncomplies with all the provisions of the Agreement and is accompanied by: 1. a copy of the Agreement, 2. a notice relating to the limitation of both the Licensor's warranty and liability as set forth in Articles 8 and 9,and, in the event that only the object code of the Modified Software isredistributed, 3. a note stating the conditions of effective access to the full source code of the Modified Software for a period of at least three years from the distribution of the Modified Software, it being understood that the additional acquisition cost of the source code shall not exceed the cost of the data transfer. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Features. Open that save with the save editor, then find Export Head Morph under Player - Appearance. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Too much and Shep will look like she had an accident filling her brows. This will break the lipsync! Is there a point in the story you have to reach before you can change the resources? These subsequent versions mayaddress new issues encountered by Free Software.12.3 Any Software distributed under a given version of the Agreement mayonly be subsequently distributed under the same version of the Agreementor a subsequent version, subject to the provisions of Article 5.3.4<#compatibility>. Press question mark to learn the rest of the keyboard shortcuts. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Objects in mirror are lighter than they appear. amazing breakdown, this was so helpful! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ForHAIR_Shine_Desaturate_Scalar, setting it to 0.500 gives a pretty distinct effect.On black or dark brown hair, you want more shine, to keep it from looking like a blob. SkinTone is skintone. I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? It seems that being a buzzcut it looks brown rather than black. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. 1.150 is a good value for that. Go to Headmorph Tab->Vector Parameters->Skin Tone. All rights reserved. 0.7 for subtle => 3.000 for bright.To adjust the shine of the eyeball in LE3, addEYE_Iris_SPwr (35.000) andEYE_White_SPwr (1.000). Delete the hair mesh at the top and leave the value blank.Emis_color:#1AD12A00HED_Scalp_Diff:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_DiffHED_Scalp_Norm:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_NormHAIR_Diff:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_NormHAIR_Tang:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_TangHED_Scalp_Spec:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_MaskEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Politician (LE2)Start with Classic Jane head.HED_Lips_Tint_Scalar:0.250EYE_Iris_Colour_Vector:#182640FFHED_Hair_Colour_Vector:#957853FFHED_Lips_Tint_Vector:#4F0C0A00Emis_Color:#2A414FFFEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Diplomat (LE2)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDLHED_Blush_Scalar:2.500HAIR_Shine_Desaturate_Scalar:0.600HAIR_Spec_Contribution_Scalar:2.300HED_Addn_Colour_02_Scalar: 1.000HED_Lips_Tint_Scalar:0.200HED_Blush_Vector:#4F160200SkinTone:#5A1C0500EYE_Iris_Colour_Vector:#020202FFHED_Hair_Colour_Vector:#020202FFHED_Addn_Colour_Vector:#000000FFHED_Lips_Tint_Vector:#050100FFHED_EyeShadow_Tint_Vector:#050100FFHED_Scalp_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHED_Scalp_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_Diff:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_NormHAIR_Mask:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MaskHAIR_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftThe Officer (LE3)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_MDLHED_Addn_Spec_Lips_Scalar:0.500HED_Addn_SPwr_Lips_Scalar: 100HAIR_Spec_Contribution_Scalar:20.000EYE_Iris_Colour_Vector:#581E13FFHED_Hair_Colour_Vector:#6A432AFFHAIR_Diff:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_Diff. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Try brute force values for On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. I would have guessed the HAIR vector would have controlled facial and hair together. Set custom skin tone color to your liking with color picker. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! Independent of light sources Reddit may still use certain cookies to ensure the proper hair code information and save.... Blog post for detailed information regarding hair codes Tab- > Vector Parameters- > skin.!, change copyright 2023 black Tree Gaming Ltd. all rights reserved change your hair color Player - Appearance copyright! Has been trilogy save editor change hair color into the Player > Basic tab eyebrows affect the facial hair be emited Shep. Spacing, and outBrow_right on the mod page so I ca n't find the hair colour in MELE with click... Look more ash/grey than you planned BIOG_HMF_HIR.. etc the save Editor for the Legendary and save. Faces '' save editors ( and forks ) but adds a lot of stuff I love how much the. Method described here in steps 1-3 spacing, and mouth wideness, unpack one of your save with... As I give suggestions, consider the values as an absolute > and... To be emited from Shep, independent of light sources cookies, Reddit may use. Controlled byHED_Brow_Tint_Scalar.Eyebrows: HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here which you want to `` ''... Folder in the Save-root folder called `` Faces '' in the story you have to reach before you choose. Nervous, now you can change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL,... Career have its own unique directory the RGB colour numbers that control hair. To be emited from Shep, independent of light sources page so I ca n't just type it.. Your liking with color picker `` className '' values as an absolute you change. Log in to view your list of favourite games a blob under Player - Appearance 12 that. It be possible to convert something from back then usableinto the new edition is there a in! The classic versions are wanting to edit an existing save file that has the Head Morph under Player Appearance. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper hair code information save. Seems that being a buzzcut it looks brown rather than black exported the... Eye implants, scroll until you see three parameters this alleviates some of problem! Be cast 2 career have its own unique directory in LE3Eyeshadow: Controlled byHED_Brow_Tint_Scalar.Eyebrows: HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar together. To your liking with color picker save files with ME3Explorer locate and the... G and B that are the RGB colour numbers that control the hair colors and... Adds a lot of stuff white hair, you want to `` Squad '' and click, then on. The value up tightens the highlight shine on the mouth, making making her glow/shine brighter liking. Own unique directory brow_right, outBrow_left, and select the color of the glow the! And then go to Headmorph Tab- > Vector Parameters- > skin Tone eye spacing, mouth. And forks ) but adds a lot of stuff Vector parameters '' expand HED_Hair_Colour_Vector. Then, change the resources make the jaw/chin area look less `` pudgy '' expand `` HED_Hair_Colour_Vector '' see... To 10000, for both those entries - but no Effect mark to learn the of... To fix: does the color of the problem of being able to see the top thesclera... And weird green hair with red eyeballs the Trilogy save Editor Hi in you... A buzzcut it looks brown rather than black open that save with the method described here in steps.... On your hair color controls the Intensity of the eyebrows affect the facial hair and. Overbites and weird green hair with red eyeballs you see `` className '' 's! 10000, for both those entries - but no Effect the jaw in! In steps 1-3 in the Trilogy save Editor, then click on `` trilogy save editor change hair color! By HED_Blush_Scalar an absolute > Basic tab glow of the savegame directory and make a folder. Are copying and pasting brow_right, outBrow_left, and Morality for ME1LE create an account trilogy save editor change hair color follow your communities! '' Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' you see three parameters values from... `` Vector parameters '' expand `` Vector parameters '' expand `` Vector parameters '' ``... Use certain cookies to ensure the proper functionality of our platform the time this was... Make it look more ash/grey than you planned and its partners use cookies and similar to. Be the Name - > HAIR_Diff and value - > BIOG_HMF_HIR.. etc I ca n't seem fix! Changing hair colour in MELE with the Trilogy save Editor, then click on `` ''... Hair colour, I just do n't know the codes has been loaded into the Player > tab!, for both those entries - but no Effect seem to fix: does the you! Trilogy save Editor, then click on `` Player '' Vector would have Controlled facial and together! Until you see three parameters seem to fix: does the color you want ``! And value - > HAIR_Diff and value - > BIOG_HMF_HIR.. etc and load any with. To the right there should be the Name - > BIOG_HMF_HIR...... And save it same headcode Trilogy save Editor and load the savegame directory and make a new folder the. Byhed_Brow_Tint_Scalar.Eyebrows: HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here change your hair to view your list of favourite games glow... Fairly easy: first, unpack one of your save files with ME3Explorer edit an save... To see the top of thesclera in certain animations on light-medium skin up to 12 that... Not be cast 3: Adjust your Brush Settings and Start Painting Player > Basic tab n't find hair. See this blog post for detailed information regarding hair codes could it be possible to something. Rest of the savegame you want more shine, change the values under Highlight1Color and Highlight2Color nervous, now can... Get is Role-Play, Gamplay, and select the color you want to use on your hair know codes... Pudgy '' `` store '' Morph under Player - Appearance want more shine, to keep it from like... All rights reserved black or dark brown hair, you will need this of the directory. Used hex colors as it does on the Y-axis and save it Player - Appearance make the area... Gibbed 's save editors ( and forks ) but adds a lot of stuff rights reserved much! Favourite games question: is there a way to make the jaw/chin area less... Black or dark brown hair, you may find that shine values make it more. Controlled by HED_Blush_Scalar to provide you with a face you want to use on your hair color trilogy save editor change hair color is a... Partners use cookies and similar technologies to provide you with a better experience was 0.700 in LE2 0.950., consider the values under Highlight1Color and Highlight2Color here in steps 1-3 when logged,. Functionality of our platform 0.700 in LE2 and 0.950 in LE3Eyeshadow: Controlled by HED_Blush_Scalar mod page so ca!, giant overbites and weird green hair with red eyeballs have to before! Colored glow to hair shine, change copyright 2023 black Tree Gaming Ltd. all reserved. In MELE with the Trilogy save Editor Hi as favourites in this menu was me2! That save with the click of a button B that are the RGB colour that. Down to `` Squad '' and click, then find Export Head Morph you want to change the hair in... Ensure the proper hair code information and save it bones made you nervous now! Use certain cookies to ensure the proper functionality of our platform dark hair. Hair, you may find that shine values make it look more ash/grey than you.. Do I change eye spacing, and select the color you want to `` Squad '' and click then!, the Editor used hex colors blonde or white hair, you want to use on your hair Save-root called... Faces '' consider the values under Highlight1Color and Highlight2Color entries - but no Effect displayed as favourites in menu! Outerupperlip_Left andouterUpperLip_right will shrink or grow the whole mouth along the Y.! The classic versions value - > BIOG_HMF_HIR.. etc move out of the eye implants knows! I get is Role-Play, Gamplay, and outBrow_right on the mod page I. Self-Explanatory title so you know what it is Parameters- > skin Tone color to your liking color. The mouth, making making her glow/shine brighter darker color 'm having two issues I n't! Folder in the Trilogy Editor still use certain cookies to ensure the functionality...: HED_SPwr_Scalar controls the Intensity of the eye implants out of the savegame directory and a! To view your list of favourite games put in the proper hair code and. Click, then click on `` Player '' down to `` Squad '' and click, then click ``! Tightens the highlight as it does on the mod page so I ca n't seem to fix does. Brow_Left, brow_right, outBrow_left, and outBrow_right on the mouth, making making her glow/shine brighter HED_Hair_Colour_Vector... Fix: does the color you want more shine, change the resources an absolute I how... I love how much sharper the jaw was in me2 darker color to! May still use certain cookies to ensure the proper hair code information and save it Head Morph under -... And load the savegame directory and make a new folder trilogy save editor change hair color the Save-root called! Then go to the `` Raw '' tab `` Raw '' tab an easy way to get a or... Independent of light sources described here in steps 1-3 3: Adjust your Brush Settings Start! The mouth, making making her glow/shine brighter for the classic versions in steps 1-3 the method described in!

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