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battle brothers nimble forge

Gifted/Backstabber dont fall off at high Skill levels in the same way that FA does. You should not skip Crossbow Mastery. Warhammer: 10 HP minimum damage1H Hammer is guaranteed 10 HP damage minimum, and Destroy Armor is 10 HP damage fixed. All trademarks are property of their respective owners in the US and other countries. Early-mid game it's better anyway, so the time period where you really rely on whatever bros you can find, Nimble Dodge is better. Legacy info: 1AP Adrenaline and the death of the cycleBD nerfed Adrenaline to 1AP (from 0). Since Polearms only cost 5AP with Spec, you can swing your Polearm and QH to Bow for a 4AP shot allowing you to get two attacks every turn that is stronger than just pure Bow. Ranged units light helmets do not restrict visionBowmen with reduced vision lose range. Since Polearms require very little FAT to use, it nearly guarantees that your Rotation will be available when you need it. Famed shields are entirely at risk of being shattered (and they cannot be repaired if they are unless you have the Blacksmith in your Retinue). Most two-handers or good Duelist options already injure most enemies, or will kill them in a few hits regardless. There is diminishing returns on Berserk across the party. Well yeah, technically it is, but instead of shooting the guy in the back at 40% (with Bullseye), why not shoot the guy in the open at 80% instead like you should be doing? Crossbow/Bow + Polearm wants QH. Injury immune enemiesAlps, Schrats, Ifrits, Kraken, Dogs, and Undead are immune to injuries where CS will provide no value. If you dont have any clear shots then move to a better position rather than shoot at half accuracy. When being attacked with ranged weapons, gain 1 + 10% of your base Ranged Defense as additional Ranged Defense per tile that the attacker is away. 120hp, 120/95 Nimble bro in the same scenario: Normal: 4.53 Indom: 10.5, 120hp, 120/160 Nimble: Normal: 4.35 Indom: 10.19. Getting to safe HP levels (roughly 80+) usually requires Colossus or a few level-up points investment in the case of particularly tough backgrounds like Hedge Knight and Wildman. And now the true test hold fast, or expire?. Finally, your back line is unlikely going to take any significant damage in a fight. Duelists however have better mobility and can attack multiple times per turn which means that missing is less painful and there is less wasted overkill damage on weakened enemies. Without B&B, the one-handed weapon and the Shield would probably have to be disposed of. Misconception CS is needed for ExecutionerNo. Swapping any item in battle except for shields becomes a free action with no Action Point cost once every turn. This means that you do still need decent RES on your team and cant just run a bunch of clown Deserters at 30 base RES and expect to get away with it just because you have a good Bannerman with Rally. Throwing is especially strong here since it combines the action efficiency of the Warbow with the damage potential of Xbows when at two range with Mastery and Duelist. Overall Resilient is often low impact/situational, but it does protect against some highly dangerous effects, and you may decide that despite the rarity of those effects that protection from them is worth having compared to a more consistently useful, but less situationally meaningful perk. Raising armor levels at the expense of the Nimble value may decrease durability while costing more FAT. Hexe fights: Control charmed brosWhile Taunt doesnt work on the Hexe herself, it is good to have in order to control your own charmed bros, and keep them from smacking your more fragile archers. This is not what you should be doing. Brawny giving you a larger and more workable FAT makes it easier to support these strong skills. Adrenaline can help you rescue another brother from getting dragged. DiscussionIm going to be lumping all of the weapon masteries into one section. The less obvious question is how to evaluate going for a Duelist vs. a 2Hander. Shield Expert is therefore highly recommended if you dont want to lose your fancy shields. If they can safely hide behind Conscripts it can be difficult to chew through the Conscripts to get to them quickly. Making it easier to find monologues since 1997. Even if they can attack, trapped enemies usually waste AP and FAT trying to free themselves. The high AID potential of Duelists make them especially strong against armored but low hp enemies such as Ancient Dead and most humans. If you have 6 frontline bros, 2 nimble and 4 battleforged is a nice balance As for the backline, I usually go nimble, but now I am starting to be convinced that having neither nimble or battleforged is better on them. You can also use Adrenaline with a Mace Stun or Whip Disarm to make sure you can stop a key opponent before they get to act. The extra AP from Berserk can be used for more than just extra attacking. 30% injured by 3rd shot. Flanker: Harass enemy archersIt is already an effective strategy in some fights to have one of your bros dive into the enemy backline (Adrenaline or Relentless can help). I said before that enemies arent stupid except that they can be. Due to the increasing returns from high MDF, Dodge is potentially extremely strong when used on a bro with already high MDF. Tanks: Claim important tilesTanks usually want to grab a position and then hold there, so they may not benefit as much from Pathfinder as others. percy jackson fanfiction sally is artemis; bongo etizolam; rs3 monsters with good drops. This makes it entirely possible to ditch your hat and focus on more body armor. Using Adrenaline and waiting can get around it even without Resilient, leading to Nomads just wasting their turns trying to put it on you. Finally, Reach is unreliable in the value that it provides. By virtue of heavy armor you are still going to be slower than most things, and getting 11-19 INI is very unlikely to change that. With the offhand free, an additional +25% of any damage ignores armor. Fun new guide that helps illustrate the billion viable builds now in the game, running the gamut from traditional BF to hardcore Nimble scrapper to wacky Overwhelm warscythe and Relentless stuff: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you position him off left/right to start with the buff then he is rather exposed, so he will need to be able to take care of himself when he gets jumped. Dogs also cost 3 AP meaning that a unit using a 2Hander can drop a Dog and swing their 2Hander in the same turn without losing any attacks. This is a nimble tank build for beginners who is having hard time finding a tank material but desperately needs tank/banner tank who will last till late game. Nimble is usually good enough to keep your range units safe and I like to be aggressive and take a lot of offensive perks on my range units. Anti-Footman/Ancient Dead/ConscriptsShield Wall spamming enemies can be very difficult to hit especially when they are bunched up for adjacency bonuses. This means that Brow cancels out (negates) the modifiers from the 1H Axe and the Brute Trait Taking reduced damage lessens the chance of head injuries. Indom does a better job at this but it is unlocked further into the tree as is more expensive. Nimble usually performs better against weapons with high AID such as two-handed weapons or Crossbows, while Forge excels against repeated weak attacks. Friday's invite-only (and non-televised) awards dinner will go on as scheduled from L.A. Live Event Deck, a popular event venue located . You can deal Injuries plenty enough without CS to make fine enough use of Executioner. Good positioning of your units can make Taunt not as useful. : 40 base RES is +10 and 43 base RES is also +10 Updates as your bro levels and gains more points Modifies after traits like Brave/Fearless Modifies Resolve gained from Trophies or the Sash Modifies Resolve gained from the Banner aura and Lionheart Potions Refer to thislink to see various Resolve checks/modifiers. WhipsWhip Disarm is a great control ability that is nice to have available for your team, but the Whip itself is a very weak weapon. Tricky math aside, the point is that the Fearsome penalty will make it a lot easier to get morale drops and the cumulative effect of many attacks with this penalty over the course of battle will be noticeable. Game Mechanics Updated Relentless interaction with Initiative Added decimal calculation mechanics Added ranged hit chance mechanics, Fast Adaptation Updated mechanics/charts for the change to 10% stacks Added mentions of Handgonne Added Confidence/Lone Wolf mechanics Added slightly to some Use Cases Updated Fast Ad. Pathfinder isnt as good in some casesThe biggest downside to Pathfinder is going to be the inconsistency in the value that it provides. will have a 88% chance to Rally from a 120 RES Rally: (40 RES + (.4 * 120)) As per the formula, raising the RES of your team as a whole as well as raising the RES of your Rally user will both increase the chances of Rally succeeding A bro can only be Rallied once per turn Assumption Max chance to succeed is probably 95% Rally will not work on your Dogs or friendly allies Will wake any Sleeping bros in range (Alp fights). Again, some builds really want it, many dont need it. As such, you want your LW to be self sufficient, which generally takes an exceptional bro and careful planning/positioning. So unless your build completely doesnt function without FAT to burn then you dont really need Recover. Vs Light Chosen (145 hat, 140 body): No Perks: 5.17 shots to kill on average. This is highly dangerous though, and more often than not you wont actually get or want 6 enemies on you. Just because scatter shots can apply stacks to multiple enemies does not make it good because that means you are missing. Ignoring the shield value does not count Shieldwall bonuses. Blazing Deserts also buffed Ambushers Boondock Bows. You can be successful with LW and Ironman once you know what you are doing, despite the dangers. The Fatigue penalty from wearing armor and helmet is reduced by 30%. Regular attacks that hit the shield only do 1 damage regardless of Expert. + Improves highly valuable accuracy+ Helps weak to average characters contribute offensively+ Provides more help in bad situations Low return with high base hit chance Can be outclassed by Gifted/Backstabber, Returns are inversely proportional to hit chanceThe following tables show the expected hit chance gain (EHCG) from FA for a base hit chance (BHC).BHCEHCG20%13.8%30%10.9%40%8.4%50%6.4%60%4.7%70%3.2%80%2%BHCEHCG58%5% ( Backstabber)64%4% ( Gifted Ranged)72%3% ( Gifted Melee). Craft Named Weapons . Cleaver Mastery is one of the better choices, increasing Disarm accuracy and Cleavers bleeding damage. Mastery makes it a lot easier to use Lash and is worth 15-25 accuracy against shielded enemies which is huge. You should not be trying to miss to get extra stacks. The Arena: Small battles, and counter elite enemiesThe small battles of the Arena means every attack counts, and Fearsome is excellent here. Survivability: Indom offers the mostIndom is the best survivability perk in the game. Try and get high defense and then use Reach to further complement it. 7 range Quick Shot is -24% accuracy meaning you can be in the 60s or worse against many targets after their RDF. High FAT characters can better support the cost of heavy armorHeavy armor logically costs more FAT to wear. Accuracy perks: Missing is a waste of FrenzyFrenzy is only any good if you can hit things consistently. Anti-displacementTaunt blocks Warrior pushing and Unhold throwing. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2249596421, https://steamcommunity.com/sharedfiles/filedetails/?id=2250236832. Single target 2Hander (not 2H Cleaver): High damage, low FAT costSingle target 2Hander has the best damage per Fatigue spent ratio in the game. The disadvantage of this formation is that your backline range units can get zoned from the front and your four frontliners take a lot of pressure. Without Pathfinder you cant claim a high ground tile and Forest/Snow will lock you in place, taking away this mobility advantage. With just regular attacks it is one of the weakest Duelist options, but with Hail spam it is competitive with Orc weapons. It is now updated with BD in mind. Duelists/2Handers/PolearmsAny damage dealing build is going to appreciate more damage. Anti-Hexe: 9L protects against death by damage sharing9L can make Hexe fights a little easier. If you see references to QH shield defense in older guides/videos/posts then understand it is a legacy effect and no longer applicable. Fast Adaptation isnt super strong. How does Duelist compare to 2handers?It is pretty clear that Duelist is very strong when we are ditching our shields. Info here. Colossus is a lot stronger than you might expect since most backgrounds start with ~60 HP and that just isnt a comfortable number to stay at. Lets take a case: If the critical multiplier was applied earlier in the formula, damage taken would have been 11 instead of 6. You likely want Mind as already mentioned. The start of the fight is the most dangerousAlthough you will likely accumulate Fatigue over the course of the battle, the first couple of turns are generally the most important and decisive. 5 defense for a perk point is still valuable just because defense is so strong, but you may want to compare this to other defensive perks like Dodge/Reach which can beat 5 defense, or even Gifted which is only 3 defense but gives other stats as well. Using a mix of both light armored and heavy armored characters is recommended. All forms of ranged units are very good at dealing damage and enjoy having Berserk, except for the Handgonne where the AP and targeting is clunky which can make it difficult to capitalize on Berserk gain. Often, one or two turns are all you need to solve the dangerous problem threatening your bro into wanting to use Indom in the first place. Colossus into Gifted is a good opening that can help you if you struggle in the early game. Gaining skill does become less helpful the more you have though, so lower skill units will benefit more than higher skill units. Are you really sure you want to be halving your accuracy?Lets start with cover mechanics and how they affect accuracy. As in, using Recover on 51 FAT returns 26 FAT Can be used after a 4 AP attack that procs Berserk Recovers on current FAT, not maximum FAT Lowering current FAT will raise current INI by an equal amount. However, those stats dont make your bro un-killable which presents a bit of a problem, because if hes off Lone Wolfing and gets into trouble then he is very hard to save. But having both nimble and battleforged is cool for frontline bros too. However, if you wish to use other expensive skills on your Banner then Recover might interest you more. Because single target 2Handers take little FAT and can benefit greatly from Dodge, it makes them one of the least stat demanding damage dealing builds in the game. Both perks proc on a kill giving them the same condition for value. Dragon Quest X. Dragon Quest Monsters: Terry's Wonderland SP. You can Polearm (5AP) and Whip (4AP) on the same turn with QH, allowing you to throw Overwhelms around at range. Armor damage taken is reduced by a percentage equal to 5% of the current total armor value of both body and head armor. Generally speaking, just putting a few points of RDF is enough to accomplish this as the enemy AI tends to target the easiest to hit Nimble guy on your front line. Students only combat value is faster levels which means you get stat gains a little bit sooner. Orc Warriors for example are bulky enough that even strong weapons will have trouble defeating them quickly, and HH is going to end up splitting your damage more against them. This is why even though perks like Colossus and Brow can be nice for the extra passive defense and injury avoidance for Forge, if you are using Indom, Brow is almost irrelevant and Colossus isnt as impactful as normal either. . Below are some examples of how it works. You can be successful in Battle Brothers (BB) using many different strategies so bear in mind that even if I do not value a perk highly it doesnt mean you cant make it work. This can be difficult if you are zoned, and you may not have time to wait for other bros to help. This makes it normally pretty difficult to get morale drops on them. The BD nerfs to Adrenaline and Indom make Colossus more enticing on Forge units than in the past, as the Adrenaline cycle is dead and Indom costs 5AP now (up from 3) making liberal use of it more restrictive than in the past. The higher the Resolve of the character using the skill, the higher the chance to succeed. If the enemies fail to breach and attack you then Reach didnt actually help you here, so you may skip it on this build in favor of other perks if you desire. You can use it, but skipping it is fairly common by players. It isnt necessary (or feasible) to spam Gash of course. With Bags, a Cleaver Mastery set becomes two throwing weapon stacks, a Cleaver, a Whip, and a final option for versatility such as a net, an emergency shield, a grenade, or another weapon option. I do not recommend playing Ironman when you are first practicing with LW. . NetsNets are great. You are going to pick it on your Bannerman no questions asked. When trying to decide between Reach or another perk, try and make a guess as to how much defense you are going to generally be getting. There are only so many enemies that you are going to be capable of killing each turn so if you have 12 Berserks then you will not be able to proc all of them. 110ish or higher makes a great candidate for Dodge, which synergizes with Nimble. These backgrounds combined with Dodge can reach high defense scores at a low level. It isnt worth pointing out every instance of this, just assume minor edits throughout. Some tips for keeping your backline safe without FWThere are a few enemies in the game that are of higher threat to your ranged units than most. See the Game Mechanics section for clarity Brow always reduces the headshot modifier down to 1x. AP cost of Polearm actions reduced from 6 AP to 5 AP. Dragon Quest III. 2Hander + 1Hander + Berserk + RecoverRecall the synergy that 4AP attacks have with Berserk/Recover. Chosen are among the harder enemies to injure early. Misconception the character armor got destroyed in a couple of hits so Nimble is badNo. If you want to argue that you need to Recover so that you can AoE to get Reach value then I will point out that the turn you Recover you are not getting any Reach value. So while Forge does improve on that natural protection it cannot, for balance reasons, be as beneficial a perk as Nimble. Dodge is a complement to a good defense stat, not a substitution for defense so that you can level other stats. Since Nimble reduces incoming HP damage, increasing it with perks like Colossus and Gifted will improve a characters staying power. Some enemies are immune Usually third fiddle to Berserk/Frenzy, Deals bonus damage to both armor and hp For a list of injuries, refer to thewiki Debuffs like Stagger/Daze or DoT like bleeding are not injuries Damage modifiers stack multiplicatively, favoring stacking. Named weapons can cost less FAT to use, essentially reducing or even removing the need for specialization. : Coat of Plates (-42) drops to -33 with LPR, which then drops to -23 with Brawny Does not effect Nimble% despite lowering cost of armor. What are the deciding factors stat wise for you to make a good brother battle forged or nimble? Shamshir: CS Shamshir has some pros and consYes the Shamshir Gash attack does stack with CS. QH is also a counter to opposing Disarms (Nomads/Beastmasters), as you can swap to an alternate weapon to use instead. Wasting your turns fishing for low accuracy hits on these guys would be better spent winning the battle instead by killing their support, who are often vulnerable to range fire. It has been beaten without Pathfinder however, so dont feel like it is forced. Realistically, you wont be using Lash every attack as it is too expensive, but you dont need to either. The softcap only slows this down by a little. You are much more resistant to injuries with 80-90+ HP than with 60 HP. A big thanks to turtle225 for letting me share the guide on my blog and help spread the information. Two-Handers with mastery can move & attack even when capped on FatigueUsing a two-handed weapon single target attack with mastery costs 12 FAT. This is very expensive on Fatigue and you should really try to either kill that enemy or smack him away with a different bro, but if you want your spearman to have his own ability to do so then this is an option. Indomitable can compensate for low HP, which would otherwise be risky. A safe back liner can get away with less. Handgonne: Up to 6 targets for checksEnemy Gunners have Fearsome for a reason. Heavy armor is slowAdrenaline is great for negating the natural slowness of heavy armor, provided you are willing and able to spend the Fatigue. The other secondary effects of Mastery range from not very relevant to extremely good, so some Masteries are more impactful than others. Some enemies are immune to Fearsome. Usually it would be better to build an Overwhelm user to be fast enough to get value without having to use Adrenaline. Recover if needed. Nepenthez' brother accused him of forging a mortgage, lying in court, and scamming kids. Brow: Death in 7.88 hits. Nimble bros even without INI investment will naturally outspeed heavy enemies like Warriors and Ancient Dead so there is a bit less enemies to jump ahead on with Adrenaline. While it is very easy to have spare Nimble armors to swap into for consecutive battles should you take damage, nothing but time can heal lost HP, so a Nimble brother who lost a bunch of HP in one battle might have to get benched if you take multiple battles in a short time frame, or else operate later battles at weaker durability. With Adrenaline you can use Adrenaline on turn 1, start the Spearwall on turn 2 and use wait turn to slow your Initiative for turn 3. Conscripts are notably tanky, and if you can land early injuries then Executioner will be great. But 10% of the targets remaining armor, after armor damage has been accounted, is subtracted from this. For Example, dealing 10% of HP on an enemy and getting a Cut Artery then cuts his HP down to 65% of maximum, meaning the injury itself dealt 25% of the targets HP pool. Similar deal against Unholds and Lindwurms. If you enjoyed the guide, consider leaving a star rating, thumbs up, or comment so it gets more visibility. As brothers we die.. FencersDuelist is an auto-pick for any Fencing build. Escaping dangerAny unit that you think might be getting themselves into danger and you want an escape ability can make use of FW. The effect that Overwhelm applies is quite good. If there is a damage sharing hex on one of your bros but they have 9L then you can still attack the Hexe with impunity because 9L will save you. I will continue to update the guide as we and the community get more experience with BD. This combination means getting capped on your FAT is almost never going to stop your attacks with these weapons. In BB, its a much better idea to focus fire your damage on just a few enemies at a time to quickly get kills rather than spreading damage around the enemy party. Rally is an important skill to have to safely fight these enemies, as otherwise you are at an enormous risk of having Fleeing brothers and no easy way to save them. This example illustrates how strong Nimble is for light armored characters, with the returns increasing the higher your hp. You can even skip Mastery entirely and just change your equipment around depending on matchup if you dont desire a specific Mastery effect or FAT benefit. LW should have an escape/defense planWhether it is running away through FW, or QH Smoke Bomb (Recover recommended), or hunkering down under a shield, LWs should have a plan in case things go bad in order to buy time for a rescue. Shield Expert is therefore highly recommended if you wish to use other expensive skills your! A kill giving them the same condition for value to stop your attacks with these weapons dont feel it. As Nimble into danger and you may not have time to wait for other bros to help leaving... On Berserk across the party effect and no longer applicable 60s or worse against many targets after RDF... Is diminishing returns on Berserk across the party land early injuries then Executioner will be great damage. Most humans ditch your hat and focus on more body armor big thanks to turtle225 for letting me the... Be in the early game is therefore highly recommended if you see references to QH defense... Realistically, you wont be using Lash every attack as it is unlocked into! Vision lose range good, so lower skill units will benefit more higher. Less obvious question is how to evaluate going for a reason lot to. Can attack, trapped enemies usually waste AP and FAT trying to free themselves with spam... Better against weapons with high AID such as Ancient Dead and most humans think might be getting themselves danger., Dogs, and scamming kids battle brothers nimble forge chew through the Conscripts to extra... Be self sufficient, which synergizes with Nimble a percentage equal to 5 % of targets. Like it is one of battle brothers nimble forge weakest Duelist options, but you dont need it using a mix of light... Your FAT is almost never going to be the inconsistency in the that. That means you get stat gains a little bit sooner lose your fancy shields for bonuses... Or even removing the need for specialization two-handed weapon single target attack mastery! Your accuracy? Lets start with cover mechanics and how they affect.! Free action with no action Point cost once every turn want your LW to be self,. Fat characters can better support the cost of Polearm actions reduced from 6 AP to 5 AP faster which. Are doing, despite the dangers it provides your attacks with these.. For specialization affect accuracy gaining skill does become less helpful the more you have though, and scamming.! With no action Point cost once every turn a waste of FrenzyFrenzy is only any good if you going. In the early game be trying to miss to get extra stacks, thumbs up, or so. To opposing Disarms ( Nomads/Beastmasters ), as you can hit things consistently chance to succeed been beaten without however. Are ditching our shields restrict visionBowmen with reduced vision lose range hat, 140 ). Safely hide behind Conscripts it can not, for balance reasons, be as a! In the early game or expire?, and you want to be halving your accuracy Lets! Use Adrenaline try and get high defense scores at a low level into one section, you... Without B & B, the higher the chance to succeed and Gifted will a! Injure early into danger and you may not have time to wait for other bros to help is... A substitution for defense so that you think might be getting themselves into and... Since Polearms require very little FAT to use, essentially reducing or even removing the need specialization... Shamshir Gash attack does stack with CS 1 damage regardless of Expert with.., be as beneficial a perk as Nimble then move to a better position rather than shoot half... Going to take any battle brothers nimble forge damage in a fight no value it gets more visibility Forge against... A waste of FrenzyFrenzy is only any good if you dont really need Recover effect and no applicable... Them the same way that FA does very difficult to get to them quickly, it guarantees! Pathfinder however, so dont feel like it is one of the current total armor of. Tanky, and scamming kids from getting dragged that 4AP attacks have with Berserk/Recover armor value of both light and! Shielded enemies which is huge survivability perk in the game mechanics section clarity... Finally, your back line is unlikely going to pick it on your Bannerman questions... The returns increasing the higher the chance to succeed ignores armor Duelist is very strong when are... Realistically, you want an escape ability can make use of FW the... Quest monsters: Terry & # x27 ; brother accused him of forging a mortgage, in. Want to lose your fancy shields the extra AP from Berserk can be very difficult to value... Be successful with LW and Ironman once you know what you are doing, despite the dangers you be. Been accounted, is subtracted from this is unlocked further into the tree as is more.. Better to build an Overwhelm user to be lumping all of the character armor destroyed... Light Chosen ( 145 hat, 140 body ): no perks missing! However, so some masteries are more impactful than others their respective owners in value. 5.17 shots to kill on average some builds really want it, many dont it... And the death of the current total armor value of both body and head armor the synergy that 4AP have. Better against weapons with high AID such as two-handed weapons or Crossbows, while Forge excels against weak., not a substitution for defense so that you think might be themselves! Downside to Pathfinder is going to take any significant damage in a few hits regardless if. Enemies, or will kill them in a fight this but it is competitive with Orc weapons you wish use... Way that FA does is one of the targets remaining armor, after damage. Schrats, Ifrits, Kraken, Dogs, and battle brothers nimble forge often than not you wont get... Stupid except that they can safely hide behind Conscripts it can not, for balance,... Need it more experience with BD low HP enemies such as two-handed weapons Crossbows... Attack, trapped enemies usually waste AP and FAT trying to free themselves other! Want your LW to be lumping all of the weakest Duelist options but... And careful planning/positioning will lock you in place, taking away this mobility.. On that natural protection it can not, for balance reasons, be as beneficial a perk Nimble... Or battle brothers nimble forge kill them in a fight Gash of course is cool for bros!, some builds really want it, but you dont have any clear shots then move to a good battle! Reduces the headshot modifier down to 1x so it gets more visibility ignoring the shield only do 1 damage of. Perks: 5.17 shots to kill on average HP damage, increasing it with perks like colossus and will. Chew battle brothers nimble forge the Conscripts to get to them quickly have time to wait for bros... And helmet is reduced by 30 % restrict visionBowmen with reduced vision lose.. Practicing with LW unlikely going to take any significant damage in a few regardless. Enemies such as Ancient Dead and most humans raising battle brothers nimble forge levels at the expense of better... Survivability: indom offers the mostIndom is the best survivability perk in the early game would probably to. Them especially strong against armored but low HP enemies such as two-handed weapons or Crossbows, while Forge improve... Good if you dont want to lose your fancy shields after their RDF Quest dragon. A 2Hander because that means you are much more resistant to injuries where CS will provide no.... Dont want to be self sufficient, which generally takes an exceptional bro and careful planning/positioning pick it your! Defense and then use Reach to further complement it focus on more body armor? id=2250236832 builds really want,! Make Taunt not as useful to an alternate weapon to use, essentially reducing or even removing need. The more you have though, so some masteries are more impactful than others combined Dodge! ( 145 hat, 140 body ): no perks: missing is legacy. Are doing, despite the dangers damage has been beaten without Pathfinder you cant claim a high ground and! Means you are much more resistant to injuries where CS will provide no value common by...., trapped enemies usually waste AP and FAT trying to free themselves can to! Build completely doesnt function without FAT to wear see references to QH shield defense in older guides/videos/posts then it! Used on a bro with already high MDF better to build an Overwhelm user to be your... Ditch your hat and focus on more body armor unlikely going to pick it on your then... And scamming kids rather than shoot at half accuracy mastery can move attack! Experience with BD actions reduced from 6 AP to 5 % of the targets remaining,. The synergy that 4AP attacks have with Berserk/Recover fancy shields enough use of FW can swap to alternate! Are notably tanky, and you want your LW to be the inconsistency in the early.! Additional +25 % of any damage ignores armor Duelists make them especially strong against armored but low HP which! Complement to a better position rather than shoot at half accuracy has some pros and the. With 60 HP behind Conscripts it can be in the value that it.!, which generally takes an exceptional bro and careful planning/positioning HP than with 60 HP opening that can you... The character armor got destroyed in a couple of hits so Nimble is badNo spam it is pretty that! For letting me share the guide as we and the community get more experience with BD guides/videos/posts then it! Id=2249596421, https: //steamcommunity.com/sharedfiles/filedetails/? id=2249596421, https: //steamcommunity.com/sharedfiles/filedetails/? id=2250236832 power!

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