Rungo Iron - A strong yet kind-hearted miner who seeks to rescue his wife Lila and his son Christopher from the Secret Society. The player is able to move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks, or get away from a dangerous spot. Players move using the directional pad. The player can move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks or get away from a dangerous spot. "[28] Maximum's Rich Leadbetter stated that it fails to recreate the graphical effects of the PlayStation original, which he opined were the only saving grace of an extremely dull game. The four reviewers of Electronic Gaming Monthly complained of the fact that the graphics were not improved from the PlayStation version, and felt that the game was overshadowed by the recent release of Battle Arena Toshinden 2. Gaia is forced to flee into hiding while leaving Eiji no closer to finding his long-lost older brother. Leon is one such bad guy. It holds an average GameRankings score of 85% based on 2 reviews. His soundtrack is a variation of, This page was last edited on 13 December 2020, at 04:13. Eiji Shinjo - The main protagonist of the series. It was developed by DreamFactory[34] for the Wii and has no connection to the previous games' storyline. It was one of the first fighting games to boast polygonal characters in a 3Denvironment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." It is here that the greatest fighters in the world gather year … They remarked that the game is very impressive, and superior to Virtua Fighter in some aspects, but also flawed in several respects. A worthy Virtua Fighter clone, Battle Arena: Toshinden pits a group of brave warriors against the evil Gaia and his henchmen. Battle Arena Toshinden Wiki is a FANDOM Games Community. An anime adaptation of the same title was also released in 1996. "[25] Next Generation also reviewed the game prior to the PlayStation's U.S. launch. Each character in this game is equipped with their own, unique weapon which aids … [6] On release, Famicom Tsūshin scored the PlayStation version of the game a 30 out of 40,[10][24] and gave it first a 9 out of 10[11] and later a 10 out of 10 in their Reader Cross Review. A young Japanese swordsman/adventurer named Eiji Shinjo, who has spent the past few years searching for his long-lost older brother, Sho, enters the legendary Battle Arena Toshinden tournament hosted by a mysterious organization known only as the Secret Society, along with seven other traveling fighters, the fighters themselves being Eiji's best friend/rival, Kayin Amoh, a Scottish bounty hunter who seeks revenge against the previous tournament champion of last year for the death of his foster father; Sofia, an amnesiac Russian private detective who is seeking her long-lost past memories; Rungo Iron, an American miner who is determined to rescue his kidnapped family from the Secret Society; Fo Fai, a Chinese magician/serial killer who enters the tournament in order to satisfy his personal bloodlust; Mondo, a Japanese ninja who is undertaking an infiltration mission for a rival group of the Secret Society; Duke B. Rambert, a French knight seeking revenge against Eiji for a past defeat; and Ellis, a cheerful and kind-hearted orphaned dancer who is seeking personal answers regarding her long-lost missing father. [21] GamePro's Tommy Glide commented that there is not enough additional content in the Saturn version and the graphics do not look as smooth as the PlayStation version's, assessing it as overall "a poor conversion. Players move using the directional pad. "[27], The Sega Saturn version was not as well-received as the PlayStation original. [31] The PlayStation version sold a total of 1,229,575 units in Japan and the United States. Mondo - An emotionless Japanese ninja warrior who infiltrates the tournament under orders from a rival group of the Secret Society. The original PlayStation version was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. Eiji appeared as a secret guest character in the Sega Saturn game D-Xhird, released by Takara in 1997. The game was originally promoted as a PlayStation exclusive, with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter), but it was ported to the Saturn with additional features less than a year later. One slip and their fate is sealed. A total of 8 characters were unveiled in official illustrations. A young Japanese swordsman/adventurer named Eiji Shinjo, who has spent the past few years searching for his long-lost older brother, Sho, enters the legendary Battle Arena Toshinden tournament hosted by a mysterious organization known only as the Secret Society, along with seven other traveling fighters, the fighters themselves being Eiji's best friend/rival, Kayin Amoh, a Scottish bounty hunter who seeks revenge against the previous tournament champion of last year for the death of his foster father; Sofia, an amnesiac Russian private detective who is seeking her long-lost past memories; Rungo Iron, an American miner who is determined to rescue his kidnapped family from the Secret Society; Fo Fai, a Chinese magician/serial killer who enters the tournament in order to satisfy his personal bloodlust; Mondo, a Japanese ninja who is undertaking an infiltration mission for a rival group of the Secret Society; Duke B. Rambert, a French knight seeking revenge against Eiji for a past defeat; and Ellis, a cheerful and kind-hearted orphaned dancer who is seeking personal answers regarding her long-lost missing father. The first Battle Arena Toshinden video game. Battle Arena Toshinden Remix's voice acting is laughably bad, especially Fo Fai's. They commented that while the gameplay lacks originality and good reaction speed, the 3D aesthetics and graphics make it a much more powerful experience to play than a typical 2D fighter. They summarized the game as "an enjoyable fight. A few new features were added, including an exclusive new character named Cupido and a story mode which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. [29] In the United States, the PlayStation version sold 532,724 units, including 205,312 copies bundled with the PlayStation and a further 327,412 copies sold separately. This movie seems to portray the Battle Arena Toshinden in a much-more lighter tone than the game. But later Namco showed us what really could be done with 3D fighting on the PlayStation (Tekken, Soul Blade). Work on the Saturn port began while the PlayStation original was still in development. PlayStation, PlayStation Network, MS-DOS, Game Boy, R-Zone. If you play the game, you'll notice that the theme is so much darker than the one you see … "[22] A reviewer for Next Generation said that the visuals of the Japanese release were not up to par with those of the PlayStation version, and advised Saturn owners to wait for the U.S. release in hopes that Sega of America would fix the graphical shortcomings. The game was announced as a PlayStation exclusive,[2] with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter),[3] but it was ported to the Saturn with additional features less than a year later. It is titled War Budokai, roughly translated as War Tournament. A young Japanese traveling swordsman/adventurer who seeks to find his long-lost older brother, Sho. Battle Arena Toshinden is a Japanese versus fighting game. Unlike many fighting games of the time, it was possible for a player character to accidentally fall off the arena with a miss-timed run or special move, resulting in some unique tactics. Overview. Oh God, no. Battle Arena Toshinden 2 is a weapon based 3D fighting game developed by Tamsoft. Holding the backwards directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. "[1] The Game Boy version of Battle Arena Toshiden despite sharing the same name as the console & PC counterparts is a different game. [1] Dragon gave the game 3 out of 5 stars. Every character is always armed with a unique … In Battle Arena Toshinden eight world renown weapon fighters have been invited to a mysterious tournament. It was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. [30] Battle Arena Toshinden was included in the Greatest Hits range for having sold more than 150,000 units in the United States. Sofia - A whip-wielding blonde Russian woman who works as a private detective. The game is based mostly on the original PlayStation version, but it includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). To win, each combatant must be completely focused. Battle Arena Toshinden (闘神伝) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC. It was released for arcade in 1995 by Capcom, followed by ports to the PlayStation and PC. SCEA (North America, PS1)SCEE (Europe, PS1)Tamsoft (PSP, PS3, PSVita)Playmates Interactive Entertainment, Inc. (MS-DOS). [8] Maximum made note of the graphical and gameplay innovations such as gouraud shading, rotational backgrounds, dramatic camera angles, and the sidestep. A game named Toshinden (闘真伝) was released in 2009 for the Nintendo Wii and has no connection to the previous games' storyline. During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as a spin-off game Battle Arena Nitoshinden. Because it basically trounced the visually inferior opponent; Sega Saturn’s Virtua … Free shipping for many products! (...) But is it actually good? According to Next Generation, the Saturn release had "disappointing sales" in Japan, which they attributed to the strong association of the game with the PlayStation (due to the use of the character Ellis in Japanese ads for the PlayStation) and its weak use of the Saturn hardware when compared to Virtua Fighter 2. Battle Arena Toshinden is a well-known Playstation 1 3D fighting game. The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. His ending, in a … While previous Toshinden installments feature mainly weapons-based combat, War Budokai features hand-to-hand combat alongside the weapons-based battles. [12], GamePro reviewed the Japanese version of the game in early 1995 (prior to the PlayStation's launch in the U.S.). Who will be … It also supports resolutions up to 640x480. They explained that it "was 3D, it was flashy--Battle Arena Toshinden was exciting and new. Players can also run by quickly tapping the forward directional button. They particularly praised the texture-mapped polygon graphics, original fighters, myriad moves, unique style of play, and the sidestep move, commenting that "The only problem with this slick defensive move is that from some viewing angles, the fighters obstruct the front of the screen, making it impossible to see where a move is coming from. Now, the story within these games has also spawned a … However, it's possible to unlock both Gaia and Sho Shinjo as playable characters in Tamsoft's … Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). Game: Battle Arena Toshinden File Name: Battle Arena Toshinden.7z File Size: 359.25 MB Genre: Fighting/Beat 'Em Up System: Sony Playstation Downloads: 74,670 Rating: (4.83 /5, 86 votes) Play Battle Arena Toshinden … Ellis - A cheerful and kind-hearted orphaned dancer of a traveling theater troupe who seeks to discover whether or not her long-lost missing father is still alive. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. "[13] Their review of the later U.S. release was also generally positive; they praised the graphics, stage design, playability, and dynamic camera, but criticized the game for being simplistic and easy, remarking that "This game relies more on flash than fighting." A worthy Virtua Fighter clone, Battle Arena: Toshinden pits a group of brave warriors against the evil Gaia and his henchmen. Why? Each character in this game is equipped with their own, unique weapon which aids … Battle Arena Toshinden was also critically acclaimed when released. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D. [33] Eiji appeared as a secret guest character in the Sega Saturn game D-Xhird, released by Takara in 1997. It is a 2D weapons based fighter & supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes & borders. The Game Boy version of Battle Arena Toshiden despite sharing the same nam… The first Toshinden was extremely highly praised when it was new, but it seemed reviewers were so enamored by the graphics they overlooked the gameplay. North American cover showing Eiji and Mondo engaging in battle, "Battle Arena Toshinden takes the fighter into true 3-D, but is it enough? Fo Fai - An elderly Chinese magician who is secretly a cold-hearted serial killer. Battle Arena Toshinden (known in Japan as Toshinden) is a 3D weapon-based fighting game developed by Tamsoft and published for the Sony PlayStation on January 1, 1995 in … However, they remarked that the poor quality directional pad on the original PlayStation controller "just isn't built for taking diagonals and quarter circle rolls", making it irritatingly difficult to pull off special moves. Eiji progresses through the tournament and ultimately comes face-to-face with the tournament's sponsor, the mysterious Gaia and even though Eiji manages to hold his own against Gaia from within their final battle against each other, the match is unexpectedly halted when it is soon discovered that Gaia is holding the competition without the Secret Society's permission, with the intention of acquiring fighters in order to help him overthrow the organization as a part of his vendetta against them. Battle Arena Toshinden (simply titled Toshinden in Japan) is the first 3D fighting game franchise where every character toted a weapon of some sort (the first series to do it in 2D was Samurai Shodown). It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. Electric Playground gave the game a perfect score of 10 out of 10 in 1995. The Battle Arena Toshinden series was three parts on Playstation that were in 3D and this is supposed to be the GameBoy version that's totally in 2D. It includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). The Battle Arena Toshinden Wiki is a community that aims to create the best resource for the Toshinden, a series of fighting games published by Takara. In the third game, each of the "bad guys" has Sho Shinjo as the last opponent. Take your favorite fandoms with you and never miss a beat. The game is based mostly on the original PlayStation version, but is a 2D versus fighting game, instead of 3D, drawn in super-deformed graphics. [4] Work on the Saturn port began while the PlayStation original was still in development.[5]. Battle Arena Toshinden (バトルアリーナ闘神伝, Batoru Arīna Tōshinden) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. Battle Arena Toshinden is and always will be considered the flagship title of the PlayStation. [18] IGN gave the game a score of 7 out of 10 in 1996, by which time it was seen as slow and "not as impressive" as the more recent Tekken 2, though they praised Toshinden for important innovations to the fighting game genre, such as taking "the fighter into true 3-D" and "one little move" that "changed the fighter forever" with the introduction of sidestep movement. Ten of the toughest fighters in the world are taking part in the most grueling slugfest known to man. During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as three spin-off games: Battle Arena Nitoshinden, Puzzle Arena Toshinden, and Toshinden Card Quest . It is the sequel to Battle Arena Toshinden, and was a departure in that it was developed for arcade first, whereas the original had been console exclusive. A few new features were added, including an exclusive new character named Cupido and a story mode which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. Playmates Interactive Entertainment, Inc. Official website, https://battlearenatoshinden.fandom.com/wiki/Battle_Arena_Toshinden?oldid=7217. He held the additional character and the PAL conversion's lack of borders to be its only advantages over the PlayStation version.[19]. The game was originally pro… Holding the backward directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. As with other games of the genre, the player wins by depleting the opposing players health, having more health than their opponent if the time runs out, or knocking their opponent out of the non-walled arena. Battle Arena Toshinden was the first title to be released in Japan, Europe and the US for the PlayStation and at all the trade shows prior to the console's official launch it was used to demonstrate the sound, … Fo Fai enters the tournament to satisfy his bloodlust. Find many great new & used options and get the best deals for Battle Arena Toshinden URA (Sega Saturn, 1997) at the best online prices at eBay! Battle Arena Toshinden (バトルアリーナ闘神伝, Batoru Arīna Tōshinden) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. Duke B. Rambert - An arrogant French knight who seeks to find and defeat Eiji to avenge a past loss to him. [23] However, during their 200th issue leadup in 2005, they ranked Battle Arena Toshinden as their single most overrated game. Developed by Digital Dialect, the DOS port added an exclusive new character, Earthworm Jim, complete with his own unique arena music, but he only uses the moves of Rungo Iron. With Masaaki Ôkura, Kaneto Shiozawa, Daisuke Gôri, Yukimasa Kishino. Battle Arena Toshinden STORY : The Toushindaibukai, the ultimate tournament held once a year by the mysterious organization Himitsu Kessha. In Japan, Battle Arena Toshinden sold 696,851 units for the PlayStation. It was one of the first games I bought for my PS1. It's a Tekken-style one-on-one fighting game that involves mostly … Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). The game was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. Game: Battle Arena Toshinden 2 File Name: Battle Arena Toshinden 2.7z File Size: 600.56 MB Genre: Fighting/Beat 'Em Up System: Sony Playstation Downloads: 79,964 Rating: (4.89 /5, 72 votes) Play Battle Arena Toshinden … She seeks to find and recover her long-lost memories. [9] While Rob Allsetter of Sega Saturn Magazine greatly praised the visuals of the game and judged the button configuration to be superior to that of the PlayStation version, he criticized the "slow" gameplay and the limited variety of moves, concluding that Battle Arena Toshinden is "still decent enough, but ... lacks the speed and depth of its more illustrious successors. The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. The gameplay wasn't all bad, it was simple … However, they concluded that the game loses "by a hair" when compared to its rival, Virtua Fighter. Battle Arena Toshinden would have benefited from an option to change to a faster game speed. Battle Arena Toshinden (闘神伝) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC. 1996 - Battle Arena Toshinden 2 Plus PlayStation Battle Arena Toshinden 2 Plus is an Action game, developed by Tamsoft and published by Takara, which was released in Japan in 1996. The champion from last year's previous tournament and Eiji's older brother, he is a merciless swordsman who holds nothing back from within the fights that he participates in. It is one of the first one-on-one beat-em-ups to feature the ability to sidestep a full 360 … Though they assessed the game as good overall, they advised gamers to instead hold out for the PlayStation port of Tekken, which they felt to be far superior in every respect. A new Tōshinden (闘真伝) game was unveiled in Weekly Famitsu in 2008. He seeks to avenge the death of his foster father, who was killed by the previous tournament's champion from last year. Players can also run by quickly tapping the forward directional button. ", https://web.archive.org/web/19970811123729/http://www.gameinformer.com/sep95/tohshin.html, "PlayStation Leads Videogame Industry with Aggressive New Price Structure; PlayStation Game Console to Retail for $149 and PlayStation Software to be Targeted at a MSRP of $49.99 or Less", "Ehrgeiz Developers Working On Toshinden Revival", "Make Your Own (Simple) Combos In Toshinden", Playmates Interactive Entertainment, Inc. page, https://en.wikipedia.org/w/index.php?title=Battle_Arena_Toshinden&oldid=993914248, Multiplayer and single-player video games, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License. Based upon characters from the best-selling videogames Battle Arena Toshinden and Battle Arena Toshinden II by Takara. It also supports resolutions up to 640x480. Sho Shinjo - The secret final boss of the game, reached by clearing the game without continues. It features advanced full 3D graphics, allowing for different camera views on the battle. [32] Battle Arena Toshinden Remix for the Saturn sold 84,231 units in Japan,[29] bringing combined sales of the PlayStation and Saturn versions to at least 1,313,806 units sold in Japan and the United States. Kayin Amoh - A Scottish (later retconned as English) swordsman/bounty hunter who happens to be a friend and rival of Eiji. A Game Boy version was released by Takara in 1996, titled Nettou Toshinden in Japan. [35][36] The game was released in Japan on December 10, 2009. Developed by Digital Dialect, the DOS port of the PlayStation version added an exclusive new character, Earthworm Jim, complete with his unique arena music, but he only uses the moves of Rungo Iron. Gaia is forced to flee into hiding while leaving Eiji no closer to finding his long-lost older brother. Battle Arena Toshinden was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. Battle Arena Toshinden 4 STORY: Ten years after the events of Toshinden 3, Eiji Shinjo, who is now the new leader of an organization called the "Gerard Foundation", has organized a fourth Toshinden … Eiji progresses through the tournament and ultimately comes face-to-face with the tournament's sponsor, the mysterious Gaia and even though Eiji manages to hold his own against Gaia from within their final battle against each other, the tournament is unexpectedly halted when it is soon discovered that Gaia is holding the competition without the Secret Society's permission, with the intention of acquiring fighters in order to help him overthrow the organization as a part of his personal vendetta against them. After fighting games like Tekken started emerging, Battle Arena Toshinden declined in popularity, but still spawned a series of sequels, starting with Battle Arena Toshinden 2. The game was also ported to the Game Boy by Takara in 1996, titled Nettou Toshinden in Japan. [7] In an early 1995 interview, when asked which PlayStation game he was most impressed with so far, Ken Kutaragi answered Battle Arena Toshinden. Once fighting games like Tekken started emerging, Battle Arena Toshinden quickly declined in popularity, but still did spawn a series of sequels. It … [20], The four reviewers of Electronic Gaming Monthly gave the game a positive review, chiefly praising the character design, graphics, and special moves. An OVA adaptation was also released in 1996. 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